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Sonic Frontiers review – breaking the cycle of failure

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Sonic Frontiers screenshot
Sonic Frontiers – wait, it’s really good?! (pic: Sega)

Sega has carried out the one factor most followers had given up any hope of: they’ve made not only a good 3D Sonic the Hedgehog recreation however an ideal one.

Ring the bells! Blow the trumpets (of the apocalypse)! Sega has carried out it; they’ve lastly carried out it! It’s solely taken 24 years, however Sonic Team has lastly made a great 3D Sonic the Hedgehog recreation. They’ve launched so many over the years that they have been due a great one just by the regulation of averages, however Sonic Frontiers is the actual deal. It’s very removed from excellent however the ifs and buts don’t spoil the incontrovertible fact that it’s a ton of enjoyable and, to a point not less than, the type of recreation Sega followers have been dreaming of for all these very lengthy years.

Since the finish of the Mega Drive period there was exactly one unequivocally nice Sonic recreation: Sonic Mania. But that was each 2D, a quasi-remaster, and primarily developed by fan teams and never Sonic Team themselves. Sonic Frontiers shouldn’t be fairly nearly as good as that recreation, however it’s much more formidable, being an open world recreation that, principally, allows you to discover in any course at any time.

From the second the first screenshots have been launched everybody seen that it appeared to bear an uncanny resemblance to Zelda: Breath Of The Wild – a recreation that beneath regular circumstances you’d count on to have exactly zero in frequent with Sonic the Hedgehog. In core gameplay phrases it doesn’t however regardless of Sega’s current makes an attempt to disclaim it, the manner the open world works, and the supply of basic Sonic gameplay in a continuing stream of bite-sized nuggets, is extraordinarily related… and it’s marvellous.


Sonic Frontiers is break up between two very totally different types of gameplay. The principal one is a sequence of massive, open world environments, the place you’re attempting to accumulate the Chaos Emeralds which, for more and more unlikely causes, are snatched away from you as you enter every new world. To get them you want the keys to their vaults, that are primarily gained by taking part in extra conventional, linear 3D Sonic ranges through ‘Cyber Space’ portals. These in flip require a selected quantity of tokens to enter, that are mostly obtained by defeating mini-bosses.

There is a narrative to clarify all this however it’s, as you’d count on, paper skinny, with Doctor Robotnik getting trapped in Cyber Space whereas investigating historical ruins which may be associated to Knuckles’ residence of Angel Island. As regular, the script is a peculiar combine of twee Saturday morning cartoon nonsense and grimdark plot particulars (the genocide of a complete race, on this occasion), with little or no in the manner of realizing humour to maintain it ticking over.

Very little continues to be higher than none in any respect although and we did like the gag the place Robotnik’s floating AI avatar asks Sonic what his finish objectives are – which has an unexpectedly humorous punchline.

Each of the open world areas is rendered in a reasonably practical fashion however they’re all lined in complicated collections of railings and platforms. There are dozens upon dozens of these mini-set items on each map, with every phase typically solely lasting a minute or two till you emerge on the different aspect. The sky is full of large loop the loops and different platform parts, creating little pinball vignettes so that you can dip into, to both get the place you’re going extra rapidly or have enjoyable selecting up collectables. It should’ve been a nightmare to design and but all of it connects collectively extraordinarily effectively, like the world’s most expansive roller-coaster.

Sonic has 4 stats figuring out his velocity, ring capability, assault, and defence, which could be elevated by one of three totally different objects. The velocity and ring capability run on the similar foreign money, of cute little critters known as Koroks Kocos, that may be discovered dotted round the panorama. These stats may also be rebalanced by visiting the head Koco, for whenever you gotta go quick (or gotta have well being for a boss battle).

This makes for a bewildering array of collectables, that features totally different seeds that improve assault and defence, reminiscence objects used to revive a special ally in every world, rings (which, as ever, are basically your well being), and talent level fragments. The latter is for what could also be gaming’s smallest talent tree, which we managed to finish by the finish of the second world, leaving us to play the relaxation of the recreation with 99+ talent factors and nothing to spend them on.

All these totally different objects are present in the world and dropped from the varied enemies that you simply encounter, which are available two varieties: cannon fodder and what quantities to mini-bosses. No enemy ever stays lifeless completely although as, regardless of what Sega claims about this not being influenced by Breath Of The Wild, there’s what quantities to a Blood Moon each half hour or so, that brings all of them again to life.

In phrases of construction, the first three worlds are all very related, though the recreation does attempt to combine issues up a bit in direction of the finish, with a sequence of large towers that very efficiently reinterpret basic Sonic platforming right into a extra trendy and barely extra complicated type. Sonic additionally has much more preventing strikes than regular, particularly when you’ve unlocked the tiny talent tree, together with dodges and a parry, however they don’t overwhelm and are all very straightforward to make use of.

The new Cyloop transfer is particularly enjoyable, because it attracts a line on the floor behind you and should you make an entire circle with it, it’ll both uncover hidden objects otherwise you’ll break the shields of any enemies trapped inside.

Sonic’s motion has at all times relied on lots of friction, that makes him gradual to hurry up and troublesome to cease, however the steadiness that Sonic Team has discovered right here works completely, in that it’s nonetheless recognisably Sonic however you at the moment are in a position to be pretty exact in your platforming. The digital camera could be a problem at occasions, making it typically troublesome to evaluate distance and peak, however we not often blamed a dying on it and it’s apparent that what Sega is attempting to do right here may be very troublesome.

Sonic Frontiers screenshot
Sonic Frontiers – higher late than by no means (pic: Sega)

There might solely be just a few direct similarities with Breath Of The Wild however what the two video games do have in frequent is that there’s a secret round each nook and whether or not it’s price discovering or not it’s at all times enjoyable getting there. We consistently discovered ourselves getting sidetracked, investigating a newly found set of platforms and having a go on them – not often as a result of we wanted to, or anticipated any uncommon rewards, however just because it’s at all times so enjoyable seeing the way it all works and the place the subsequent bit goes.

The mini-bosses are all superb, though most are non-compulsory, with new ones launched for every new world. The precise bosses are even higher, as whereas the open worlds are accompanied by some very subdued, melancholic music the boss battles and Cyber Space levels are all both surprisingly good membership tunes or some marvellously cheeseball comfortable rock tracks. The bosses are all uniformly nice too, even when it’s irritating that technically they work on a time restrict (you’re reworked into Super Sonic at the time) that the recreation makes little effort to focus on.

We mentioned the recreation was flawed although and there are some points that do convey it down, the most peculiar being that the tokens and keys which are important to your progress aren’t simply present in Cyber Space or by killing mini-bosses. You may also discover them randomly when preventing smaller enemies and even simply digging up treasure or taking part in a fishing mini-game with Big the Cat.

Some of the Cyber Space stage are actually fairly onerous, so simply bumbling throughout the very same merchandise from digging up a gap could be very dispiriting. It additionally means there’s nearly by no means any actual have to battle enemies until they’re attacking you, which appears a horrible waste for such good designs.

One’s a squid the place you must chase alongside the trial it leaves behind (that one is not less than reused in obligatory set items), one other is a big robotic spider that throws you in the air like a trampoline so you may freefall by means of the air to land on high of him, and one other is a robotic sumo wrestler who you must bounce into electrical fences. And that’s not even half of them.

It’s additionally a disgrace that the aspect quest missions which are one thing different than simply defeating an enemy are normally the worst. They’re all comparatively imaginative, like skydiving onto a sea of pinball bumpers or smashing up crates of machine components as rapidly as you may, however for some purpose all of them run on extremely strict closing dates that drain all the enjoyable out of them.

It’s additionally a cheek that almost all of the Cyber Space ranges are simply remastered variations of ones from earlier video games, reskinned to appear to be Green Hill Zone ranges or what resembles Apotos from Sonic Unleashed. Most are entertaining, they usually’re a great palette cleanser, however you do get the impression that Sega hoped no person would discover they’re technically previous content material.

Sonic Frontiers screenshot
Sonic Frontiers – your folks are trapped in a digital dimension (pic: Sega)

On a technical degree, the recreation works high quality in phrases of body charge and has a great lick of velocity when you get Sonic powered up sufficient, however the precise graphics are extremely poor on PlayStation 5. The recreation has clearly been designed to make sure that it’ll nonetheless work on the Switch, the place the majority of Sonic’s followers are, however completely no try has been made to optimise issues for the extra highly effective consoles.

Some of the textures, notably on the first world, wouldn’t look out of place in a PlayStation 2 recreation, with a surprising quantity of object pop-in. It by no means instantly interferes with the gameplay however that’s probably not an excuse. A high-res texture pack ought to have been the absolute minimal for the subsequent gen variations, however the recreation doesn’t even take correct benefit of the PlayStation 5’s onerous drive, as there’s awkward one second pauses throughout scene modifications in some of the boss battles, that threatens to destroy the magic.

Sonic Frontiers is a scrappily made recreation, but it surely’s one’s that’s onerous to not love, not least for the sheer reduction that Sonic Team has lastly carried out one thing proper. Not solely that however the recreation itself is one thing genuinely authentic and impressive. The Breath Of The Wild similarities are odd however the core gameplay is totally dissimilar, so it’s definitely not a clone.

With this success beneath their belt Sega must be sure that it is a new basis for the future, since the worst factor they may do now’s knock out a bunch of identi-kit sequels for the subsequent 10 years. If the subsequent recreation, and the recreation after that, reveals simply as a lot effort then not solely will Sega have efficiently reinvigorated the franchise however one of recreation’s most beloved mascots will lastly be well-known for one thing extra than simply showing on lunchboxes and film posters.

Sonic Frontiers review abstract

In Short: After a long time of depressing failure, Sonic Team has lastly made a great 3D Sonic the Hedgehog recreation, and it’s one of the greatest open world platformers ever seen.

Pros: The world design is nice, with a secret or enjoyable bit of gameplay round each nook. Great boss battles and fight. Surprisingly exact controls for Sonic, and tons of content material and Cyber Space ranges.

Cons: The randomised rewards for fight tremendously undermine the wonderful enemy designs. Very poor on a technical degree, little question due to the Switch. Some irritating aspect quests.

Score: 8/10

Formats: PlayStation 5 (reviewed), Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, and PC
Price: £49.99
Publisher: Sega
Developer: Sonic Team
Release Date: eighth November 2022
Age Rating: 7

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